AChat Forum

Discussions about AChat => Share your creative ideas => Topic started by: christinak on January 25, 2011, 08:45:43 AM

Title: Conflicting Movements
Post by: christinak on January 25, 2011, 08:45:43 AM
Recently I noticed that during sex there were some issues with conflicting movements.  Let's say for example that during fm sex the man gets excited and wants to start thrusting faster.  In response I want my avatar to display pleasure from this.  If I click "Enjoy" my avatar closes her eyes, tips her head back and....ooops, now the man has gone back to thrusting slowly.  It's not just that either.  Many of my emotional responses cause the action on screen to go back to some kind of starting point.  Its very frustrating.
Title: Re: Conflicting Movements
Post by: Janine Dee on January 25, 2011, 11:04:08 AM
Yeah, I'm sure we've all run into it. I know I may reach to rub her pussy as she is say reaching to play with my breasts, and basically who clicked last is the one who's command is carried out.

It's sort of the nature of the beast with computers. The machine only knows the command it received. So command A has one set of actions and the computer starts carrying them out, but command B comes half a second later and that has a different set so the computer changes over.

Fixing it would require a MASSIVE overhaul, and even then it would almost be certain they would miss something.

Though if the Development Team reads this... have you considered play testers? You could EASILY find volunteers here, and that way you could get early feed back on new poses and tinker with them a bit to make them as well received as possible.

Not only would it be a fresh set of eyes, but it could be those perspectives you would otherwise not have.

Just have it set up as the preliminary pose an executable you would email to the tester directly that would be able to install itself into AChat, and then uninstall itself when the real one comes out.

Though you would probably want to make it coded to the tester, and only usable with someone else who has their own tester version.

Still, seems workable, maybe a good idea?
Title: Re: Conflicting Movements
Post by: Adera on January 25, 2011, 11:08:05 AM
I know exactly what you mean, I've learned where I can do certain stuff that won't interfere with what the man did and where I cannot. If its a partner that likes to do things more descriptive I can describe how I feel from what he did instead.

But it would be nice if we could respond how we like. I think the new poses are better in that way, they are often made better so you can mix more actions.
Title: Re: Conflicting Movements
Post by: Janine Dee on January 25, 2011, 11:10:54 AM
You mentioned it in another thread Adera, they do seem to be learning.
Title: Re: Conflicting Movements
Post by: Bear on January 25, 2011, 02:53:56 PM
Well they seem to be picking up better,..one thing about the handcuff pose was the lack of multi-action...I should be able to massage the breast and play with the pussy,..but one option overrode the other...I peg this down to Janine's comment,...a need for beta testers...

It's in their best interest to put out poses with a wow factor...that drive membership...
*raises hand...I'll volunteer*
Title: Re: Conflicting Movements
Post by: Janine Dee on January 25, 2011, 04:08:52 PM
Yeah, should go without saying, but better safe then sorry. I'll volunteer as well.
Title: Re: Conflicting Movements
Post by: Lover on January 25, 2011, 04:47:45 PM
Very good idea Janine. I must not be a volunteer, but if you ask me, just to help to improve AChat, hmmm, ok - I will do ;)

The question is, which action is singualr and which actions can be handled together. This has to be decided. Then (in my mind) it should not be a problem, but I am not the expert in  programming.
Title: Re: Conflicting Movements
Post by: Zinah on February 06, 2011, 06:27:43 PM
I'm chiming in on this because frankly, I can conflict myself.  It's all good, I want to hit the button so my guy knows there are rockets going off and suddenly I'm leaning forward, rubbing myself and not doing anything even *vaguely resembling my happiest moments!  What about head tossing and sheet grabbing as a way to share your joy?
Title: Re: Conflicting Movements
Post by: Bear on February 06, 2011, 08:24:48 PM
Indeed Zinah,..an image which makes more sense...
Title: Re: Conflicting Movements
Post by: TightFit74 on February 07, 2011, 02:17:52 AM
I think the idea of beta-testers is a very good one. The feedback the dev-team gets should be very usuable to improve on the pose. Maybe they do have testers, but they sure are not female (lol) and I wonder if they play the game online, as a regular member. Would like to volunteer as well..
Title: Re: Conflicting Movements
Post by: Lover on February 07, 2011, 11:58:37 AM
I also could be a female beta-tester :D

I think the robots are their dummies - if a scene is working they publish it. They probably know about some issues but maybe it's a comp problem or they do belive it's not important. This is my opinioun when I look at some poses.

Tight, thye are online as members (remember Tom's statement about a member called Admin)
Title: Re: Conflicting Movements
Post by: Janine Dee on February 07, 2011, 12:17:09 PM
Oh they undoubtedly run bots through to check the animations. Betas would be more to test the "logic" "feel"... to give that human perspective.
Title: Re: Conflicting Movements
Post by: TightFit74 on February 07, 2011, 12:28:43 PM
Then let me be more speciific: are they online as active players...?
Title: Re: Conflicting Movements
Post by: Lover on February 07, 2011, 12:35:43 PM
Yes.

True Janine.
Title: Re: Conflicting Movements
Post by: Bear on February 07, 2011, 01:03:36 PM
No doubt they test, but the value of the beta is an impartial opinion which isn't bound by budget, schedule and deadline.

The value is to avoid the embarrassment of ridiculous releases like the ff 69 strapon
Title: Re: Conflicting Movements
Post by: Ardeur on February 07, 2011, 02:06:48 PM
They could partially solve these conflicts by making a clearer division between full and partial or sub animations.
Let's make an example out of the 'show what you feel' category:
Say there's an animation called embrace, which is a full animation.
One of the partners decides to use it and the two persons step towards each other and put their arms around each others waists while gazing into each others eyes.
From that position you can go a lot of ways without the need to step back for another animation, examples: grab ass, kiss, nuzzle neck, sneak nipple tweak, rub/scratch back or the well-known and sometimes animation-breaking "enjoy". When you're not actively using a certain body part in an animation, it should be free to use in another as long as the different animations don't cross of course.
In between animations from one move/pose to another would be great too.Going back to the default action only to move back to a different animation in an  almost similar pose can be a bit immersion breaking.
Title: Re: Conflicting Movements
Post by: Janine Dee on February 07, 2011, 03:05:23 PM
Precisely, Bear, Precisely.

Ardeur, I think you are on the right track, but I fear such a reprogramming might be a whole engine upgrade for the AChat system... that said it may become a necessary one if the game wants to truly grow.
Title: Re: Conflicting Movements
Post by: Bear on February 07, 2011, 03:12:54 PM
I do like that idea of the sub animations to the poses, and that example perfect for demonstrating a need to address discreet actions which could enhance the visual effects.

Take the fm poses Spoons and naughty siesta,..two extremely close poses which could have been grafted,..the second as a sub pose, if one could click and open a secondary widow with the related actions, speed, kissing and fondling etc. this would make as you state an elimination of the loss of immersion in the transition. Also reduce the clutter we see in the main menu of poses.
Title: Re: Conflicting Movements
Post by: Ardeur on February 07, 2011, 04:19:50 PM
Precisely, Bear, Precisely.

Ardeur, I think you are on the right track, but I fear such a reprogramming might be a whole engine upgrade for the AChat system... that said it may become a necessary one if the game wants to truly grow.

As I see it right now, a whole engine upgrade might not be such a bad idea. The chat-interface itself is cumbersome and would already be greatly improved with just the implementation of mouse wheel support and single-click conversation partner selecting.

When and if they do a large overhaul on the engine, it might be nice if they implemented something like a free movement socializing zone, maybe a nightclub or bar, moving the game from a 2- or 3-player game with lobby to a true MMO or at least an MO. Imagine walking in your room, teasing your partner in advance by posing invitingly and then moving somewhere else giving another pose until you get "caught"/your partner gets close enough to "engage" in the action you're posing for.

In the bar you can get the whole picking up experience, afterwards you walk home, your partner following.
You step into the elevator, choosing 'go to your room'
Your intended partner selects 'follow <player> to her/his room'
you get the message '<partner> is following you. Let <partner> in./ Slam the door in <partner>'s face!'
Title: Re: Conflicting Movements
Post by: Janine Dee on February 08, 2011, 01:51:09 AM
I like the concept, but to play Development Teams Advocate there would have to be a massive hardware upgrade to make that happen as well.

Not to mention that the more options they offer the more glitches that can and will occur. Many compare to Red Light Center, BUT other game is renown for it's glitches.

So maybe the question would be where a happy medium would be found?
Title: Re: Conflicting Movements
Post by: TightFit74 on February 08, 2011, 04:06:37 AM
Though I love the idea of a lobby (or different portals) to meet and pick up people, the idea of having to travel through a lot of steps te get to the room, sunds more like an adventure game. For me that would not be a priority. I have all these steps in my mind and like to add them to my words, weave them into the story. Not necessarily want to perform those actions in the game.
But to everyone a different taste. I am sure a lot of people would love the additional freedom of movement, so don't let me discourage anyone :)
Title: Re: Conflicting Movements
Post by: Zinah on February 08, 2011, 10:40:06 AM
Group rooms are cool in concept but the lag is brutal.  I'd love a group chat room with the option to have a smaller branch room with a pw so it's just for the folks with whom you speak the most.  The idea of a non sexual seating, like 'chat on the couch' or 'sit at the dinner table' would be great!  Hell 'sit on the bed' and chat, dressed, would be a great pose to have.

Title: Re: Conflicting Movements
Post by: Bear on February 08, 2011, 12:52:29 PM
Definite Zinah under the current system the lag, refresh would be terrible in a room full of people.

The group chat rooms are a nice thought to revisit. Personally would love to see a Hot tub...