Hi Heiko,Just a question...how do you add it as a background?
Looks great keiko, more a technical question... In the viewer for the designs, you can load the map as a seperate file. Any idea how that works? When you have made a HM, do you save that as a seperate file? And what format does that file have? .png as well? I'm just flusterred with the HM's..
This is my attempt at making a HM (Height Map) Tutorial. I've never made a HM before but after playing around in Photoshop for a bit, I've determined a pretty easy way to get a basic HM started which can be tweaked into what looks best for your texture.This is what my texture design looks like with the default AChat shirt HM:Step 1: Open your .png texture in photoshop.Step 2: Select FILTER > SKETCH > PHOTOCOPY... from the top menuStep 3: Adjust the "DETAIL" slider to determine how much detail you want the HM (Hight Map) to detect. Adjust the "DARKNESS" slider to determine the obviousness of the hightened areas. **TIP** White raises the surface, Black lowers the surface. **TIP2** If you want to invert the appearance of your HM, select IMAGE > ADJUSTMENTS > INVERT I chose this texture to use as the example piece since it's the easiest to compare the different HMs. I also have a very old version of Photoshop so I don't know if the newer versions are set up differently but I assume they should work in a similar fashion. If anyone has special tips or tricks with adjusting the HM, feel free to post it.