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Game resolution / width. Games does not display the full width of screen.

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The forums Got any problems running AChat? Game resolution / width. Games does not display the full width of screen.

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  • #5820
    Jacquesza
    Participant

      Since the last update my game does not display the full width of the screen, anyone else with the same problem ?

      I do have the latest graphic card drivers and also tried reinstalling achat before anyone asks.

      startlog info if needed …

      Assuming high detail textures…
      Keyboard conversion table loaded…
      Building tables…
      OK
      Reading from file: prog_dataanim_locks.list …
      … file processed
      Number of read animation lock files: 1
      ANIM_LOCKS::CheckConsistency() – ok
      Reading from file: prog_datasceneinfo.list …
      … file processed
      Number of read scene infos: 317
      Reading from file: prog_dataanim_assignments.list …
      … file processed
      Number of animation-scene assignments: 11569
      Reading from file: prog_dataaniminfo.list …
      … file processed
      Number of read animinfos: 6387
      Number of read anim rotations: 44
      Loading texture properties…
      Reading from file: prog_datatexture_properties.list …
      Reading from file: prog_datatexture_properties_user.list …
      Loading texture sizes…
      Reading from file: prog_datatexture_sizes_orig.list …
      Client version: 317
      Command line: UPGRADE_OK
      Command line parameters:
      End of command line parameters…
      Loading room placer data from file: prog_dataroom_desc.bin …
      … file processed
      Direct3DCreate9() passed…
      display adapter: ATI Radeon HD 5800 Series
      Selecting graphics properties…
      Hardware T&L detected…
      W buffer is NOT supported
      DEPTHBIAS is supported
      SLOPESCALEDEPTHBIAS is supported
      Stencil operations are supported…
      Vertex shader version: fffe0300
      Pixel shader version: ffff0300
      Vertex and pixel shader will be used…
      GetAdapterDisplayMode() passed…
      current horizontal resolution: 1920
      current vertical resolution : 1200
      Resolution set according to the current display mode: 1920×1200
      Client RECT: 100, 100, 1123 867
      Window dimensions: 1030×796
      Selected BackBuffer format: D3DFMT_D24S8
      Fullscreen presentation interval: D3DPRESENT_INTERVAL_ONE
      Selected display format: 1920x1200x32
      Fullscreen mode…
      CreateDevice() passed…
      Size of available texture memory: 727 MB
      SetViewport() passed…
      Using Z buffer…
      EMBM supported…
      Effect file loaded…
      Creating vertex shaders…
      Creating pixel shaders…
      Creating sprite vertex buffer for SCREENSPRITES passed…
      Creating billboard vertex buffer for SCREENSPRITES passed…
      Creating lightmap vertex buffer for SCREENSPRITES passed…
      Creating screenfix vertex buffer for SCREENSPRITES passed…
      Font loaded from file: prog_datafontp.txt …
      Font loaded from file: prog_datafont_taho.txt …
      Font loaded from file: prog_datafont_taho2.txt …
      ********** Begin of Direct Sound Init **********
      Reading from file: soundssoundssoundsources.list
      Sound file loaded: soundssoundsslap.wav
      Sound file loaded: soundssoundsvolume.wav
      Sound file loaded: soundssoundskiss1.wav
      … file processed
      Reading ogg list file: soundsmusicogg_playlist.txt … file processed
      Ogg thread created…
      ********** End of Direct Sound Init **********
      Cannot open scene sound info file: prog_datascenesounds.list !!!
      ***** DirectSound init passed…
      Mouse wheel available: YES
      Initializing editor windows…
      Initializing character editor windows…

      Begin message loop…
      Reading from file: prog_dataaxobj_full.list …
      … file processed
      Number of read AXOBJECTs: 2643
      Size of available texture memory: 717 MB
      Size of loaded textures: 9.109899 MB
      Device lost !!!!!!!!
      Display: All not auto managed vertex and index buffers released…
      Device was reset with success…
      Exit pressed…
      Exit without comm logout…
      **************** STARTING SHUT DOWN ****************
      Deleting device objects…
      TEXTUREMANAGER::ReleaseAllTextures() passed…
      DeleteDeviceObjects() passed…
      DISPLAY::CleanUp() passed…
      Releasing direct input objects…
      Releasing TEXTUREMANAGER varaibles…
      All TEXTUREMANAGER variables were deleted…
      OGG thread is being terminated…
      OGG thread was terminated…

      #68849
      Rukya
      Participant

        Yes for me too the sides of my screen are black too and i cant run the arrow to the bottom of the screen

        #68850
        Lover
        Participant

          Same for me though i usualyy dont use the full screen.

          #68851
          Rukya
          Participant

            personnaly i didnt use it too . Now using it make the avatars not deforfed and they are bigger :)

            #68852
            hentaiboy69
            Participant

              yep…..that is the solution Dev-team had find out to avoid the deform of the icon. An italian friend had mention it few days ago, cause seems there is a new client version with this featur improved.

              Sorry, i had forget to post it in advice!

              #68853
              Jacquesza
              Participant

                Everything seem out of proportion now, hope they fix this soon.

                #68854
                Rukya
                Participant

                  hehe jacquesza , youre wrong , now its well proportionned . Before when you used the full screen in a 16/9 screen the avatars were stretched to the sides , now its good .

                  But i hope that in a 4/3 screen there is not the black stripes to the sides

                  #68855
                  Jacquesza
                  Participant

                    Only the avatars seem fine the rest are out of proportion … the profile pics,  body / clothing options ect. I am not wrong  ;)

                    #68856
                    Rukya
                    Participant

                      hmmm for me they are well proportionned

                      #68857
                      hentaiboy69
                      Participant

                        same here! no deformation in full screen now!

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                      The forums Got any problems running AChat? Game resolution / width. Games does not display the full width of screen.