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Avalucia

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  • in reply to: AvaLucia. AChat inspired artwork #53155
    Avalucia
    Participant

    Thank s :)

    I just did the pose and selected the clothing. Lighting and postwork still are a challenge, so I had  a lot of help there.

    But I wanted to do something fun for her, she is great!

    in reply to: Meeting in a real life #51908
    Avalucia
    Participant

    I would not. This is my escape from real life to live out my fantasies. However, if I were… less attached in my life, I might consider it if I felt very comfortable with the person in question.

    in reply to: Guide to descriptive roleplaying sex #15230
    Avalucia
    Participant

    I would love to see an overhaul of the chat system. I play Everquest 2 a lot, and find that system very good, as it has emotes, as well as group, guild, raid and general chat, as well as channels. You can actually make up your own personal channel and invite friends in, or have an RP channel in the form of a tavern or such that anybody can join. There is also a global channel that everybody online can be in, and can just shoot the breeze (or make fun of World of Warcraft).

    I really, REALLY think AChat could benefit greatly with a similar system in place.

    in reply to: The Worst Pick Up lines EVER #19321
    Avalucia
    Participant

    Yes, would have been more appropriate to be, “ugh, sex.”

    in reply to: Guide to descriptive roleplaying sex #15224
    Avalucia
    Participant

    We would do much of what has been posted in our MMORPGs, and the “rules” actually got fairly elaborate. Mind you, often it wasn't so steamy as AChat, just friends hanging around on a raid or waiting for MOb to spawn. This is why I made another post about emotes.

    Story is the key.

    To me, just popping into a room and clicking on a pose is about as passionate as a B-grade porn movie, as I am sure most here would agree. As a writer, I find it very important to be descriptive, I want a story out of it, even if not a long story. While we can all play with ourselves while the action is going on, I find that imagining what my character on screen feels and putting it into words greatly increases my own stimulation and interest in the events. I need to understand what my avatar and my partner would be feeling in order to respond accordingly.

    In addition, the old writing axiom of “show – don't tell,” is even very true here, though can be a bit harder to implement at times.

    in reply to: Game Idea. Suggestion: sort the poses by categories #52812
    Avalucia
    Participant

    I was getting all confused by the SF poses last night, trying to be all controlling and in-charge, telling my spouse what is going to happen to them – and they had to keep correcting me! Apparently even the preview pics for SFs are not even right – showing a strap-on belt where there shouldn't be!

    in reply to: The Worst Pick Up lines EVER #19319
    Avalucia
    Participant

    I had a guy contact me last night. It was a novel approach…

    Him: “Sex?”

    I don't respond as I am talking with a friend. So he decides to try again a minute later.

    Him: “Sex.”  Followed by an invite.

    While not especially stimulating, I certainly knew what he wanted, no beating around the bush for him.

    in reply to: Pose Idea. Wardrobe/Changing Room Pose #52953
    Avalucia
    Participant

    It would be very nice to change outfits on the fly, instead of always having to go to the character editor. This would be especially nice if one has friends that like certain outfits.

    in reply to: WHAT DO YOU WANT TO SEE IN THE GAME? #52693
    Avalucia
    Participant

    Long hair can be very cool, but with a 3D element it is a real pain in the ass to make it look decent. I have yet to see it done well in a 3D game. Often the animation is badly skewed with gravity, it clips terribly, or just doesn't look right. Mind you, they did a nice job with the pony tail.

    in reply to: Sexism??? Or Something Else??? #51567
    Avalucia
    Participant

    I am probably necrotizing this post… but in comment to something said earlier, I do find it strange that she-males get less poses. I mean, would they not be similar, by and large, to the male poses? A thrust is a thrust, a blow job is a blow job, it is just an animation that could be carried over between the different models.

    I would love for she-males to get more. I met two this night alone and they were VERY cool and sexy, and just plain a whole bunch of wet fun – and more options always equals more fun.

    in reply to: Costumes Ideas. Outfit Suggestions. #49780
    Avalucia
    Participant

    Oh… I think a nun would be great!

    in reply to: Clothes Upgrade. Pirate suit for the Girls #52887
    Avalucia
    Participant

    Hehe,  I am just happy with the French Maid.

    in reply to: The dream tits… #50336
    Avalucia
    Participant

    Definitely #1

    While very large, they do seem the most gravitationally real.

    in reply to: Game suggestion. Add Emotes. #52882
    Avalucia
    Participant

    Thank you for the welcome, Keiko!

    Normally would just use the triangle brackets for emotes      but while that does get the message across, it just isn't as immersive. Star Wars Galaxies did emotes beautifully, and it was just very simply done.

    in reply to: Erotic sound contribution appeal #12235
    Avalucia
    Participant

    Some other game has a very cool setting where you can run your own scripts for naughty movies. Included in it are voice files for the various actors – like the woman saying where she wants it and so on. It is extremely extensive (like over 60+ phrases for each voice), plus available in something like five languages – French, English, German, Japanese and… hmm… maybe that is it.

    There seems to be a great diversity of languages here. Maybe if a posting is made of, say, 40, 50 or 60 specific phrases separated by category, various people can record them. These packages can be then available for purchase. There could be a little window that lists each phrase in each category that can be clicked on for the avatar to speak. This could also be linked to the text input box as well, kinda of like a text emote.

    If there are five or six samples in each language, that would allow for a nice variation of voices for people to choose from.

Viewing 15 posts - 16 through 30 (of 30 total)